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 Blood Queen

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Creep
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Creep


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PostSubject: Blood Queen   Blood Queen I_icon_minitimeThu Mar 04, 2010 4:58 pm

Just glanced at this. Some interesting gimmicks, but the most important thing seems to be controlling which DPS gets bitten---how, and when. Failing to bite someone basically = raid wipe, so bite. Each "vampyr" can only bite someone who does not have the buff...so it's a mathematical progression. 1, 2, 4, 8...and...better finish her.

For instance, let's say that JJ/Kyarr is #3 on threat (assuming both tanks are higher on the threat meter during bite #1 around the 15s mark). JJ/Kyarr then gets a buff that increases his damage by 100% (refreshable each minute), and heals himself for 15% of his damage, while causing no threat. At the end of the first minute, he will need to bite someone else in order to refresh his buff. Let's say he bites Kyarr/JJ. Now we have the two (normally) highest melee DPSers at +100% of their damage. 50-60s later, they EACH have to bite to more players...again, I recommend the highest dps, going from melee to ranged first. That would PROBABLY mean Warrelf and I. Last iteration, we FOUR need to bite the remaining four non-tanks. I will naturally bite my loving wife. Other healers in close to melee so JJ/Kyarr can bite them. Warrelf bites Z.

Think that's a pretty decent process for bite assignments, and there's no pride in ownership here...if she's more susceptible to arcane than shadow, then Z probably needs bitten before I do. Tanks shouldn't be bitten for obvious threat reasons.

I am not clear on the blood bond-type thing, although the pooping shadows seems pretty self-explanatory and fear is fear. Other thoughts, please bring them tonight, and watch the video on tankspot beforehand.

Thanks. Oh, and a great picture that shows the bite concept is up on elitistjerks...will try to post the pic to our gallery. Smarter peeps than I might be able to place it into this thread.
J
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lazuras
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PostSubject: Re: Blood Queen   Blood Queen I_icon_minitimeFri Mar 05, 2010 3:06 pm

I will always be the first to admit when I'm wrong...

First thing: I was correct with my first assessment, we HAVE to meet in the middle for the red beams, they do aoe damage off the two linked targets, but MORE importantly the tank and mirrored target should NEVER get the link so no reason that melee can't join in the middle. My mistake changing plans due to the tanks getting it off a poor choice, easily remedied next attempt.

secondly: Did the math, no matter how many attempts we would have taken we didn't have the damage last night again we kind of knew this coming in with our replacement body (no bag on vorez his help was appreciated and we learned a lot but we need z or wahin for that extra 3k dps)

Third: Bites need to be SLOWER, wait until 2-3 seconds left on them before we bite so we don't run into the whole air phase+bites simultaneously...harder to avoid but knowing is half the battle.

Finally: reqrouped numbers, took into account a 5 minute hard enrage and only 8 people getting bitten before that time (tankspot videos were made pre-nerf hence the mild confusion to clarify the bites used to be more frequent on ptr and first release since then they gave us longer buffs and a slightly more lenient enrage) Anyway that being said we're looking at averaging a little less then 9k for all dps, easily obtainable when we have our primary group.

All in all great experience on boss last night and learned a lot, again big thanks to vorez for helping us out and nice work on blood prince council. Hopefully next thursday she'll die.
JJ
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