This is going to go over like a wet fart in a nudist colony!
Traps have been added as a new purchasable consumable utility item. Two unique variants are available.
When placed, traps last for one hour.
Players may only have one of a given trap type deployed at a time.
Traps will disappear when a player leaves the map.
Traps are sold by the vendor for 15 badges and 525 karma; they will stack to 250 and are account-bound.
It takes a 4-second channel to place at feet.
Placing a trap uses very short-range ground targeting to assist in orientation.
Placed traps have a 600×90 rectangular trigger area; only enemies can trigger them.
Once triggered, traps affect up to 20 enemies within a range of 1200.
Traps cost 10 supply to place.
Supply Removal Trap
Removes 5 supply from enemies affected by the trap.
Stealth Disruptor Trap
Removes stealth from enemies and reveals them for 30 seconds, preventing stealth