Demise
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeGalleryLatest imagesSearchRegisterLog in

 

 Military Quarter

Go down 
AuthorMessage
lazuras
Member
lazuras


Posts : 995
Join date : 2009-03-17
Age : 44
Location : Texas

Military Quarter Empty
PostSubject: Military Quarter   Military Quarter I_icon_minitimeThu Apr 23, 2009 11:01 am

Instructor Razuvious (2 heals): 1 member will use control crystal on an understudy and will press 6 (bone barrier) followed by 5 (taunt) to get agg on boss, the raid should standby on the ramp until a second member gains control of the other understuday (roughly 10 seconds after fight begins). As the cooldown on Bone barrier reaches roughly half way the controllers of the understudies should switch aggro. Which ever understudy has agro will also be the focus for heals. As able the controllers of the understudies should drop them early to reset their control timer (may only hold for 2 minutes bad to lose control when holding agg). DPS just kills boss, when boss dies understudies will need to be killed before looting.

Gothik the Harvester (2 tanks, 2-3 heals): Raid leader should seperate raid and dps into 2 groups, each with a tank and healer and posted one on the entrance side of the room and one on the exit side (usually the exit side will have more members for slightly higher dps and second healer if needed). After engaging boss, mobs that die on entrance side their undead counterpart spawns on exit side, waves of these will come out for a bit under 4 minutes, DPS them to avoid having multiple waves spawned simultaneously. After those 4 minutes the boss will come down and will fly from group to group every 15ish seconds until his health is below 30% at which time the gate seperating the sides open and all can team up and burn cool downs together. Loot.

The Four Horsemen (2 tanks, 3 heals): One tank in each of the front corners with a healer, one ranged and one healer (preferably druid but workable) in the rear two corners (so healer can heal ranged while being near 4th boss). All dps should be in the front left corner if you're looking in from the entry way. When MT pulls, dps can start up. As the tanks get 3 "marks" or debuffs from their target they should swap with their partner (front two swap, rear 2 swap) and pull their new target back to their corner. When the first boss dies the MT should move to the OT's corner along with dps and start working down the second target as the OT and their healer move to another boss, ready to come relieve dps and MT if the marks get too high before the boss drops. From this point on DPS move on their own as marks need to be dropped always returning to the front boss until it's dead when able. After both front bosses are down DPS moves back and forth between the rear bosses as their "marks" allow. Loot.
Back to top Go down
 
Military Quarter
Back to top 
Page 1 of 1
 Similar topics
-
» PTSD Fraud...will destroy the military
» For the military members/caring individuals
» Arachnid quarter
» Plague quarter
» Construct Quarter

Permissions in this forum:You cannot reply to topics in this forum
Demise :: World of Warcraft :: Strategies and Tactics-
Jump to: