Want to feel inspired? Up for some reading? Behold our game description!
Welcome to Camelot Unchained!™
http://camelotunchained.com/enThis is your story. This is the story of how you chose one of the three Realms and carved your name in the blood of your enemies. This is the story of how you became a legend.
Whether you choose the noble Arthurians, the mysterious Tuatha Dé Danann, or the fierce Vikings, every battle changes you. Every building changes your world. Every adventure becomes a part of the story, raising your Realm’s power and influence through combat or crafting. Gain power through using abilities instead of grinding experience points, and become mighty through great skill. Fight other players for resources or land, carefully coordinate attacks and sieges with your Realm, and write your tale in letters of fire for the tomes of history.
Rebuild a World
Your epic story does not require you to raid a dungeon day after day, hoping the right item will drop if you kill enough bosses: your story begins with survival. All the world was almost wiped out when the Veilstorms tore across the land, changing and breaking it apart. You live on, to rebuild and reconquer what remains.
In Camelot Unchained, a player-driven economy of shops and bazaars brings you into the immersive world. There are no real-world money shops for your hero to take the easy path. You must consult a master craftsman, who can create items as powerful as the harsh RvR world demands. You must win your Realm’s trust, and earn the right to wield a mighty blade by equally mighty deeds. Drawing on ancient folklore from Arthur to Yggdrasil, the world is alive with strange creatures and stranger folk to meet; but your story rarely includes treasure simply found by the roadside.
This is Your Game
Our RvR game puts the power of choice in your hands. Camelot Unchained never tries to monetize you, never slows down, and won’t be “free-to-play.” We respect your commitment to a subscription-based game; in return, you won’t see thinly-veiled grabs for more money. Everything you need to succeed in Camelot Unchained requires skill and effort, not an open wallet. You will see your choices change your fate.
Camelot Unchained is not just about the battle between three Realms; it is a world filled with rich lore, ancient yet written anew. While dungeon raids are not part of your daily ritual, you can fall deep into The Depths™, a creation from the mind of studio co-founder Mark Jacobs, which draws inspiration from the mythos of H.R. Giger and H.P. Lovecraft. It is a truly twisted place, a dark abyss that lives and breathes evil. If you dare to explore, know this: even after death, a player’s soul can haunt and hunt other adventurers.
RvR on a Massive Scale? Inconceivable!
Here’s where co-founder Andrew Meggs works his magic. If the world didn’t run well, RvR would mean small-scale battles, and even those battles would look like stuttering slideshows on anything other than top-of-the-line gaming systems. We are building our own engine, designed to handle the demands of Camelot Unchained’s epic RvR. Andrew’s primary focus is on the size and speed of battle, so the three mighty Realms can fight in a vast, open world with RvR conflict to match. This game won’t be instanced, it won’t have oversized weapons or pauldrons, and we’re not into the “One server to rule them all!” thing. Instead, expect old-school servers, where you can take pride in your Realm and your war-torn world.
Building an MMORPG The Right Way
Over the coming months of development, anyone who chooses to become a Backer will see the impact of our efforts to build our tech the right way.We are building a game and engine from the foundation upwards. While that means we aren’t as focused on refined graphics, we’ve created a whole lot of interesting, useful, and unique tech. That’s what is truly important to us: that the game works well. That’s how we repay the trust shown to us by our Backers: We do things the right way from the start.
Build the world you believe in, fight for supremacy, and support Camelot Unchained!